The vendor is required to provide virtual reality (VR) training application for dental hygiene students.
- This VR-based educational tool aims to fill a gap in clinical training by offering immersive, real-world simulations outside of a traditional healthcare setting.
- Students will be immersed in a virtual representation of a patient's home, where they will engage in a detailed scenario.
1. Enhance communication skills
• Provide realistic simulations where students can develop and refine communication techniques tailored to cognitively impaired patients.
2. Build confidence
• Allow students to gain experience in a risk-free, supportive environment that increases their confidence during clinical encounters.
3. Increase exposure and experience
• Offer immersive learning scenarios that simulate interactions with patients living with or dementia—groups that students rarely engage with during traditional training.
- Barriers to oral health care access
1. Limited student exposure and education
• Traditional clinical training offers few opportunities to work with patients experiencing cognitive decline, leading to discomfort and lack of preparedness.
2. Communication challenges
• Communicating effectively with cognitively impaired individuals requires empathy, patience, and adaptability—skills that are difficult to teach using conventional methods.
3. Quality of care
• Improving educational methods through immersive VR will directly enhance the quality of care delivered by future dental professionals.
- Requirement
1. Scenario-based VR simulation with dynamic patient behavior
• A VR-based scenario in which students interact with a virtual patient in a realistic environment (e.g., patient’s home or care facility).
• Students must select the type of cognitive condition they wish to focus on.
• The simulation must include at least ten (10) key interaction points that shape the patient’s behavioral progression based on the student’s communication responses.
• Patient reactions must adapt dynamically in response to student input, using voice recognition and keyword analysis to classify responses (e.g., positive, neutral, or negative).
2. Emotionally and behaviorally responsive avatar
• The patient avatar must demonstrate facial expressions, tone, and nonverbal cues that evolve during the scenario.
• The avatar must be capable of both escalation (e.g., agitation, non-compliance, aggression) and de-escalation based on the student's communication style and choices.
• Student actions should meaningfully impact the trajectory of the scenario to reflect real clinical interactions.
3. Randomized, realistic behavioral events
• The simulation must include non-scripted, randomized events that challenge the student’s ability to adapt communication techniques in real time. these may include:
o Verbal outbursts or emotional escalation
o Difficulty understanding instructions or miscommunication
• These events should vary between sessions to support repeated practice and skill development.
4. Optional guided procedural component
• A basic, guided procedural sequence may be included (e.g., a simple hygiene-related task such as simulated tooth cleaning).
• The focus must remain on interpersonal interaction, not procedural detail or tool manipulation.
5. Performance summary and reporting
• At the conclusion of the session, the student must receive a summary of their interaction, including communication effectiveness and behavioral outcomes.
• An option must be included to send performance results to an instructor through a secure and accessible method (e.g., email or secure portal).
6. Instructor interaction mode
• The VR platform must include an instructor interaction mode that enables instructors (or peer reviewers) to:
o Join the session from a non-VR device (e.g., desktop or laptop)
o View the simulation in progress from a third-person perspective with camera controls (pan, zoom, move)
o Modify or escalate the scenario in real time by:
1. Triggering patient behavioral changes (e.g., increased agitation)
2. Introducing environmental stimuli (e.g., noise, emergency activity)
3. Providing contextual tips or interventions
• This mode must support customized student testing, intervention, and assessment by instructors and clinical educators.
• Must be compatible with meta quest 3 VR goggles as well as a standard dell laptop and typical office setup.
- Contract Period/Term: 2 years
- Questions/Inquires Deadline: July 31, 2025
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