The Vendor is required to provide a software development partner to create an interactive, gamified learning platform for a university research study that will enroll up to 200 middle school student/parent dyads.
- The platform will be tailored exclusively for research participants and is not intended for public use.
- The platform will deliver educational content through engaging scenarios, avatar-guided experiences, and game-based activities across tablets, Chromebooks, and MacBooks.
- Goals/Objectives.
• Deliver educational content in an engaging, interactive format
• Encourage experimentation and learning through consequence exploration
• Motivate continued engagement through gamification
• Support self-paced learning with progressive difficulty
• Build critical thinking through scenario-based decision-making
- University Responsibilities:
• Provide production documents for each module of content
• Provide scripts for avatar and other characters
• Provide input regarding content for all interactives
• Work Collaboratively with University to create specifications for interactives
• Perform quality control, e.g. platform contains specified content and behavior
- Developer Responsibilities:
• High fidelity mock-ups
• Participant platform and login page with enrollment process
• Skill-building components including activities and gamification
• Work collaboratively with University to create specifications for interactives
• Custom administrative interface for managing users
• Complex data collection and reporting solutions, e.g.:
• Engagement data by student and per module
• Module progress and completion data
• Time per page and time spent in activities
- Supported Devices:
• Tablets (iOS/Android)
• Chromebooks
• MacBooks
- Platform Features:
• Cross-device compatibility
• Responsive design optimized for middle school users
• Intuitive navigation and age-appropriate UX
- Core Content Structure
1. Avatar System:
• User selects a personalized avatar at program start from a themed collection reflecting diverse identities
• Engaging avatar host serves as guide and companion throughout all 4 modules
• Themed to appeal to middle school demographic.
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